Negotiations with Lord Tanlin, Bakrosh, and concluded, our heroes set forth for Winterfell, Orc and Eladrin emissaries in tow. They transit Dol’Urr’s exciting psychogeography, avoiding the haunted shack’s micro-dimension, and are admitted to Winterfell’s Holdfast.
They meet Lord Padraig, and tell him of the diplomatic “solution” which they have negotiated. Padraid listens thoughtfully, but Sister Lenara is unimpressed. Lord Padraig says that he will call upon our heroes for further counsel that evening and make his decision shortly thereafter.
Vic, Mara, and Adrik visit with Valthrun, who is a serious wizard, with a tower, and a hat, and everything. They trade for some magic items and components. Then Adrik and Mara agree to work with Valthrun to decode the templar letter using the Winterbole Codex, later that evening.
Irontron makes friends with the locals in the town square, and eventually a smallish skyship arrives nearby, exchanges messages with Padraig, and lands. Vic notices
slaving import/export business, and observes Mathis and a dozen mercenaries disembark.
Vic, Adrik, and Irontron all end up in the tavern, where they happen upon the Other Adventuring Party. Irontron unsuccesfully tries to start a psychic conversation with their drow rogue, before turning to other matters. Vic buys them a round, and trades tales about the Abbey, whereupon they decide to offer her an interview opportunity if she comes with them back to Gloomwrought in Mathis’ skyship.
Meanwhile, over a pint of ale which could not possibly have been strong enough, local elf huntress Lenara proposes to Adrik that they pass to the Prime and divest Lord Tanlin of the funds which he uses to page the House Therask mercenaries.
Later that evening, in their quarters at Padraig’s, the party identifies and rempoves various magical scrying devices in their room, placing them in Adrik’s bag. The party hatches a plan to put Oakley in command of the abbey, repel the Vol’Rukoth army, and assuage the religious persecution in Winterhaven. When Adrik goes to fetch Lenara, he discovers a chamber-maid dead in the adjoning room: she had been attempting to spy upon them, but instead saw the contents of Adrik’s bag… and her head exploded. Guards are summoned to remove the body.
Lenara is brought in, and paints the party a picture of the heist she has in mind. The party agrees to pursue this plan after they have tied up a few loose ends. They head to Padraig to provide counsel in his challenging decision.
Once there, he demands the cards, which the party of course refuses to give him. They are ambushed by the rival adventuring party, who are handily defeated, and the party and Lenora skip town on Mathis’s air ship.
Victara then threw Mathis overboard, because she could.