(Placemarkers for the major events of the last few months of game – could you guys help me out by filling in important details / NPCs that you remember, please?)
Leaving the Feywild
The severance of Mithendrian
Return to Gloomwrought
The Mouth of the Law
Arrival of the Vor Rukoth Fleet
Mithendrian shifts again
Trapped in dreams
Temple of Emerald. Dreamsicle.
- Interlude: Acererak’s Tomb
The Maze of Dreams
Portal to the City Above
Left the Drug Den
Met Arela d’Cannith. Irontron gets his safety removed and a job offer
Meeting the d’Sivis
Fax & Adrick move to open the world to Mithendrian
Irontron, Mara & Vic work with Galean d’Sivis to settle citizenship issues
Vic: Gloomwrought Ambassador, renounces Brelish citizenship
Mara: Wishes to keep Brelish citizenship, but no such person exists.
Irontron: Still up in the air.
Fax: Determines that Mithendrian comes through right now
Adrick: Mithendrian integrates into Skyway
V, M & I ride up to Skyway (with an over enthusiastic Lyrandar flyboy), rescue Bren ir’Tain, extort for 20yr lease on property
Establish location as new Gloomwrough Consulate
Recieve emissary from Gloomwrought saying it is necessary to open up the train terminal on this side, too
Violence between Eladrin forces and Skyway forces.
Mother Priestess demands immediate action seizing the rest of Skyway, to secure defensive positions and protect Uyevic’s children.
The Lady Counselor advocates providing assistance to the local nobility, securing their role as nobles within Brelish society. She believed that they would eventually dominate the country through superior magic and diplomacy.
Mara worked to encourage local defense forces to cover people’s retreat from the area (thus helping the Eladrin to take the City without contest).
Fax worked with the Counselor’s forces to help “rescue” Nobles being threatened by the Mother Priestess’ forces, as they ‘took shelter’ with Eladrin nobles.
Victara jumped off the City and landed in the wrong place.
It is learned that the last major holdout of human forces in Skyway is the ir’Tain palace-fortress, which refuses evacuation or surrender. The Mother-Priestess waits outside, gathering her forces for siege before it can be used as a beachhead.